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SHADOW|TRAVELER

SHADOW|TRAVELER

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Devlog

  • Charged laser blasts
    March 21, 2019 by Radiogenic Games#small update, #demo, #indie game, #projectiles, #logo
    - Gave the player the ability to charge their gun shots - small, medium, and large. - I also updated the Radiogenic Games logo so it looks better when loading the build... Continue reading
  • GDC 2019 Build
    March 21, 2019 by Radiogenic Games#gdc2019, #gdc, #prologue, #indiegame, #demo
    A whole new prologue level testing out story and conversation systems among other things. Also includes the newest player prototype... Continue reading
  • New Player Prototype!
    March 15, 2019 by Radiogenic Games#webgl, #indiegame, #update, #player prototype, #pixelart, #2dplatformer, #scifi, #fantasy, #gameplay, #mechanics
    We've changed gears a bit and are now focusing on making a really solid player prototype before moving on to the full demo and mechanics. SO FAR WE'VE GOT THE FOLLOWING... - New player controller - A... Continue reading
  • Laser Blasts, Deadly Traps, and a Skull
    June 10, 2018 by Radiogenic Games
    1
    #demo, #update, #unity2d, #2d platformer, #pixel art, #2d lighting, #gameplay, #traps, #deadly, #WebGL
    Greetings all! So much done this week! I'm excited to show it all off and get your feedback. Some changes are based off of feedback you all were nice enough to provide me with already. Awesome new loo... Continue reading
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